TAKE THIS COURSE₹ 17,800
Course Currilcum
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- Industry & Ecosystem 00:00:00
- History of Digital Games 00:00:00
- Platforms & Engines 00:00:00
- Game Development Lifecycle 00:00:00
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- Why Unity? 00:00:00
- Installation and Setup 00:00:00
- Unity Services and Support 00:00:00
- Unity Editor Interface 00:00:00
- Introduction into Game objects and its components 00:00:00
- Introduction to Scripting 00:00:00
- Scripting standards and Best Practices 00:00:00
- Mono C# Basics and Custom Components 00:00:00
- Unity UI Elements and Scripting 00:00:00
- Unity Camera 00:00:00
- Unity Multi-Scene Game Development 00:00:00
- Creating Game Flow and Source Structure 00:00:00
- Unity Phyics Library, Collisions and Raycasting 00:00:00
- Live Development – Develop a 2D game play core 00:00:00
- Live Development – Develop game play controls 00:00:00
- The Unity 3D Interface 00:00:00
- Creating Your Own Layout 00:00:00
- Our First Player And Movement 00:00:00
- Physics Basics – Theory 00:00:00
- Make Sure Changes Take Effect 00:00:00
- Rigidbody 00:00:00
- Collider 00:00:00
- Trigger Events 00:00:00
- The Concept Of Prefabs 00:00:00
- Keeping The Hierarchy Tidy 00:00:00
- C++ Refresher and UE4 Hierarchy 00:00:00
- Class Creation in Unreal Engine 00:00:00
- Reflection and Garbage Collection 00:00:00
- Creating a UObject 00:00:00
- Using UObject in Blueprints 00:00:00
- The Pawn Class 00:00:00
- Pawn Movement Input 00:00:00
- Pawn Movement Component 00:00:00
- Pawn Camera Rotation 00:00:00
- Environment Assets 00:00:00
- Floor Switch 00:00:00
- Spawn Volume 00:00:00
- Floating Platform 00:00:00
- Pickups 00:00:00
- HUD (Heads up Display) 00:00:00
- Array and Debug Sphere 00:00:00