Game Development Overview |
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Industry & Ecosystem |
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History of Digital Games |
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Platforms & Engines |
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Game Development Lifecycle |
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Unity Basics |
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Why Unity? |
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Installation and Setup |
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Unity Services and Support |
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Unity Editor Interface |
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Introduction into Game objects and its components |
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Introduction to Scripting |
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Scripting standards and Best Practices |
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Mono C# Basics and Custom Components |
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Unity UI Elements and Scripting |
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Unity Camera |
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Unity Multi-Scene Game Development |
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Creating Game Flow and Source Structure |
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Unity Phyics Library, Collisions and Raycasting |
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Live Game Development -2D |
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Live Development – Develop a 2D game play core |
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Live Development – Develop game play controls |
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Game Engine Introduction |
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Why Unity? How to install and use Unity |
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Unity user interface |
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Introduction into Game objects and its components |
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Start creating first basic game introduction to materials, prefabs and parent- child relationship in unity |
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How to create and edit scripts in unity |
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Adding user input and more about scripting |
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Scripting standards and introduction to physics engine |
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Installation of Visual Studio Community |
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Installation of Jdk |
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Installation of Virtual phone emulator |
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UnityTesting App Installation for Android and ios Mobiles |
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Indroduction to C# coding Basics |
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Public and Private and Serialized FIeld |
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Control FLow(if, else if , switch , case, for loop ,foreach loop , while loop, |
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NameSpaces |
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Familiarisig with all windows(Projects, Inspector , Console , Heirarchy , Animation Tab, TimeLine , Particle System) |
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2D character movement |
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Why Unity? How to install and use Unity |
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Unity user interface |
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00:00:00 |
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Introduction into Game objects and its components |
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00:00:00 |
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Start creating first basic game introduction to materials, prefabs and parent- child relationship in unity |
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00:00:00 |
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How to create and edit scripts in unity |
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00:00:00 |
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Adding user input and more about scripting |
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Scripting standards and introduction to physics engine |
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Introduction about friction,physics materials,Accessing input from user And setting a gamelevel |
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Start creating first game namely BeatBall,Creation and implementation of gameplay logic |
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GameUi implementation that is presentation of score,level and number of chances |
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Creating levels,Adding functions for Win/Lose |
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switching levels according to win/lose,Creating GamePause functionality |
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Analysing the UI button functionality and adding images into the Game ,Brief study about playerprefabs |
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Creating Angry Birds replica,Detail information about rigidbody and collision |
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Brief study and implementation of animation and particle effects ,creating enemy destruction algorithm |
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Adding cineMachine into game. creating and implementing gameplay logic |
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Creating diffrent levels and Fixing errors in gameplay Started creating Flappy bird game implemented in portrait mode |
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Implementing gameplay logic using trail and error method |
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Creating infinite levels and Adding Functionality that the camera follow the player |
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Adding music into the game(Introduction to audio source and audio listener). Destroying gameobjects that out of the game view. |
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Creating fruit ninja replica. Implementing fruit cut logic using Trail renderer |
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Design Implementation on fruit cut and auto instantiation of fruits |
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Adding time,score and set lives on game by counting the missed fruits |
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Started making Tic-Tac-Toe and setting lobby,gameplay screens |
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Creating local multiplayer on Tic-Tac-Toe |
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Creating winning,click animation using Leantween,design implementation on Tic-Tac-Toe |
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Creating algorithm for machineplay and implementing it. |
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Started creating colour switch game.Implementing balls action on tapping screen |
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Creating functionalities like adding random colour to ball,changing colour of the ball and auto rotation of circles |
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Started creating aa game,Set auto rotation on bigger circle,Setting functionality of arrows like firing and hitting,Implementing game over |
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Setting end game animation on aa game,Started creating line driver game |
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Started creating curve fever game,Creating playermovement and enemy movement |
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Started creating frogger game,creating frogger movement on arrow clicks |
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Replacing arrow clicks by buttons for the frog movement,Creating necessary popups |
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Creating gamepause/play using toggle,Introducing gamequit functionality |
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Fixing bugs in game adding time,score and necessary ui elements |
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Setting player movement using wheel joint 2d.Creating and adding physics2d material on rigidbodies and wheel joints |
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Started creating hill climb racing,integrating designs, |
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Installation of Visual Studio Community |
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Big Helper Supercharger |
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Installation of Virtual phone emulator |
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UnityTesting App Installation for Android and ios Mobiles |
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Indroduction to C# coding Basics |
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00:00:00 |
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Public and Private and Serialized FIeld |
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Primitive Types(Variables,Temporary variables , Constants ,Logical Operations, etc) |
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Vectors , Different Types of Movements using Velocity and Transform |
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Control FLow(if, else if , switch , case, for loop ,foreach loop , while loop, |
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NameSpaces |
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Unity Introduction |
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Familiarisig with all windows(Projects, Inspector , Console , Heirarchy , Animation Tab, TimeLine , Particle System) |
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Non-Primitive Types(String,Enums,Classes, Array, Struct, List) |
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Detail Introduction on 3D and 2D |
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Transforms(Position , Scale, Rotation), Physics , Colliders , RigidBody , TextMesh Pro |
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Canvas Introduction |
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Dive In to First Steps of code to Move an Object |
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Make a Simple Shooting Game |
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AVODHA Official Hindi YouTube Channel |
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Unity 3D Basics |
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The Unity 3D Interface |
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Creating Your Own Layout |
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Our First Player And Movement |
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Physics Basics ā Theory |
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Make Sure Changes Take Effect |
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Rigidbody |
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Collider |
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Trigger Events |
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The Concept Of Prefabs |
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Keeping The Hierarchy Tidy |
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Introduction and Setup |
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Installing Unreal Engine and the Unreal Community |
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The Viewport |
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Editor Overview |
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The Level Blueprint |
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Creating Blueprints |
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Intro to Unreal Engine C++ |
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C++ Refresher and UE4 Hierarchy |
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Class Creation in Unreal Engine |
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Reflection and Garbage Collection |
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Creating a UObject |
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Using UObject in Blueprints |
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The Actor Class |
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Actors and Actor Components |
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Position Vectors |
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The FVector |
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Intro to Collision |
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Sweeping |
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Local vs World Offset |
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Force and Torque |
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Random Numbers |
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The Sine Function |
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Deleting Classes |
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The Pawn Class |
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The Pawn Class |
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Pawn Movement Input |
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Pawn Movement Component |
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Pawn Camera Rotation |
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Environment Assets |
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The Character Class |
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Character Assets |
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The Character Class |
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The Animation Blueprint |
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Gameplay Mechanics |
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Floor Switch |
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Spawn Volume |
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Floating Platform |
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Pickups |
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HUD (Heads up Display) |
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Array and Debug Sphere |
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QUIZ SECTION |
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GAME DEVELOPMENT QUIZ -1 in Hindi |
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Quiz 1 |
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Quiz 2 |
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Quiz 3 |
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Quiz 4 |
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BONUS SECTION |