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Course Currilcum

    • Why Unity & How to Install Unity and Unity Interface 00:00:00
    • Navigation 00:00:00
    • Introduction to objects in Unity 00:00:00
    • Importing files/Assets to unity 00:00:00
    • Introduction to physics 00:00:00
    • Create and editing Scripts 00:00:00
    • Materials and Physics materials 00:00:00
    • Colliders 00:00:00
    • Prefabs 00:00:00
    • Scene Setup with basics objects 00:00:00
    • Animator and Animation 00:00:00
    • Layers and Tags 00:00:00
    • Particle System 00:00:00
    • Introduction to 2d Components/Sprites 00:00:00
    • Unity URP and HDRP 00:00:00
    • Unity URP for 2d games 00:00:00
    • Introduction to physics 00:00:00
    • Create and editing Scripts 00:00:00
    • Materials and Physics materials 00:00:00
    • Colliders 00:00:00
    • Lighting in unity 2D and 3D 00:00:00
    • Creating 2D Assets with Photoshop 00:00:00
    • Creating Sprite Sheets in Photoshop 00:00:00
    • 2D animation in Unity 00:00:00
    • 2D Bone Animation 00:00:00
    • Basics of Blender 00:00:00
    • Creating 3d Assets in Blender 00:00:00
    • Importing from Blender to Unity 00:00:00
    • Terrains 00:00:00
    • 3d Modelling in Blender 00:00:00
    • 3d modelling in blender part-2 00:00:00
    • Unwrapping and texturing in blender 00:00:00
    • Why C# & Intro to C# 00:00:00
    • Class 00:00:00
    • Variables and Data types 00:00:00
    • Functions/Data types 00:00:00
    • If Statements 00:00:00
    • Arrays 00:00:00
    • For loops 00:00:00
    • While loops 00:00:00
    • Do While loops 00:00:00
    • For Each Loops 00:00:00
    • Basics of OOPS and Constructers 00:00:00
    • Why Unity? How to install and use Unity 00:00:00
    • Unity user interface 00:00:00
    • Introduction into Game objects and its components 00:00:00
    • Start creating first basic game introduction to materials, prefabs and parent- child relationship in unity 00:00:00
    • How to create and edit scripts in unity 00:00:00
    • Adding user input and more about scripting 00:00:00
    • Scripting standards and introduction to physics engine 00:00:00
    • Importing files to unity 00:00:00
    • Introduction about friction,physics materials,Accessing input from user And setting a gamelevel 00:00:00
    • Start creating first game namely BeatBall,Creation and implementation of gameplay logic 00:00:00
    • GameUi implementation that is presentation of score,level and number of chances 00:00:00
    • Creating levels,Adding functions for Win/Lose 00:00:00
    • switching levels according to win/lose,Creating GamePause functionality 00:00:00
    • Analysing the UI button functionality and adding images into the Game ,Brief study about playerprefabs 00:00:00
    • Creating Angry Birds replica,Detail information about rigidbody and collision 00:00:00
    • Brief study and implementation of animation and particle effects ,creating enemy destruction algorithm 00:00:00
    • Adding cineMachine into game. creating and implementing gameplay logic 00:00:00
    • Creating diffrent levels and Fixing errors in gameplay Started creating Flappy bird game implemented in portrait mode 00:00:00
    • Implementing gameplay logic using trail and error method 00:00:00
    • Creating infinite levels and Adding Functionality that the camera follow the player 00:00:00
    • Adding music into the game(Introduction to audio source and audio listener). Destroying gameobjects that out of the game view. 00:00:00
    • Creating fruit ninja replica. Implementing fruit cut logic using Trail renderer 00:00:00
    • Design Implementation on fruit cut and auto instantiation of fruits 00:00:00
    • Adding time,score and set lives on game by counting the missed fruits 00:00:00
    • Started making Tic-Tac-Toe and setting lobby,gameplay screens 00:00:00
    • Creating local multiplayer on Tic-Tac-Toe 00:00:00
    • Creating winning,click animation using Leantween,design implementation on Tic-Tac-Toe 00:00:00
    • Creating algorithm for machineplay and implementing it. 00:00:00
    • Started creating colour switch game.Implementing balls action on tapping screen 00:00:00
    • Creating functionalities like adding random colour to ball,changing colour of the ball and auto rotation of circles 00:00:00
    • Started creating aa game,Set auto rotation on bigger circle,Setting functionality of arrows like firing and hitting,Implementing game over 00:00:00
    • Setting end game animation on aa game,Started creating line driver game 00:00:00
    • Started creating curve fever game,Creating playermovement and enemy movement 00:00:00
    • Started creating frogger game,creating frogger movement on arrow clicks 00:00:00
    • Replacing arrow clicks by buttons for the frog movement,Creating necessary popups 00:00:00
    • Creating gamepause/play using toggle,Introducing gamequit functionality 00:00:00
    • Fixing bugs in game adding time,score and necessary ui elements 00:00:00
    • Setting player movement using wheel joint 2d.Creating and adding physics2d material on rigidbodies and wheel joints 00:00:00
    • Started creating hill climb racing,integrating designs, 00:00:00
    • Installation of Visual Studio Community 00:00:00
    • Big Helper Supercharger 00:00:00
    • Installation of Virtual phone emulator 00:00:00
    • UnityTesting App Installation for Android and ios Mobiles 00:00:00
    • Indroduction to C# coding Basics 00:00:00
    • Public and Private and Serialized FIeld 00:00:00
    • Primitive Types(Variables,Temporary variables , Constants ,Logical Operations, etc) 00:00:00
    • Vectors , Different Types of Movements using Velocity and Transform 00:00:00
    • Control FLow(if, else if , switch , case, for loop ,foreach loop , while loop, 00:00:00
    • NameSpaces 00:00:00
    • Unity Introduction 00:00:00
    • Familiarisig with all windows(Projects, Inspector , Console , Heirarchy , Animation Tab, TimeLine , Particle System) 00:00:00
    • Non-Primitive Types(String,Enums,Classes, Array, Struct, List) 00:00:00
    • Detail Introduction on 3D and 2D 00:00:00
    • Transforms(Position , Scale, Rotation), Physics , Colliders , RigidBody , TextMesh Pro 00:00:00
    • Canvas Introduction 00:00:00
    • Dive In to First Steps of code to Move an Object 00:00:00
    • Make a Simple Shooting Game 00:00:00
    • AVODHA Official Telugu YouTube Channel 00:00:00
    • The Unity 3D Interface 00:00:00
    • Creating Your Own Layout 00:00:00
    • Our First Player And Movement 00:00:00
    • Physics Basics ā€“ Theory 00:00:00
    • Make Sure Changes Take Effect 00:00:00
    • Rigidbody 00:00:00
    • Collider 00:00:00
    • Trigger Events 00:00:00
    • The Concept Of Prefabs 00:00:00
    • The Concept Of Prefabs 00:00:00
    • Keeping The Hierarchy Tidy 00:00:00
    • Why C# And Not Javascript? 00:00:00
    • Class Structure 00:00:00
    • Variables And Data Types Int, Double, Float 00:00:00
    • Variables And Data Types String, Char And Bool 00:00:00
    • Functions / Methods 00:00:00
    • Arithmetic Operations 00:00:00
    • Logical And Comparison Operators 00:00:00
    • If Statements 00:00:00
    • Arrays 00:00:00
    • For Loops 00:00:00
    • While Loops 00:00:00
    • Do While Loops 00:00:00
    • For Each Loops 00:00:00
    • Basics of OOP and Constructors 00:00:00
    • Scope 00:00:00
    • Mathf And Random Class 00:00:00
    • Pong Intro 00:00:00
    • Basics ā€“ UI Elements 00:00:00
    • Basics ā€“ Accessing Text Via Code 00:00:00
    • Basics ā€“ Buttons 00:00:00
    • Basics ā€“ Switching Scenes 00:00:00
    • Basics ā€“ Using Sounds 00:00:00
    • Project Outline ā€“ Pong 00:00:00
    • Creating The Main Menu 00:00:00
    • Switching Scenes And Using Buttons 00:00:00
    • Building Our Game Scene 00:00:00
    • 2D vs 3D Colliders And Rigidbody For Our Ball 00:00:00
    • Moving Our Ball Left And Right 00:00:00
    • Racket Movement 00:00:00
    • Bouncing Off Correctly 00:00:00
    • Scoring System 00:00:00
    • Restarting A Round 00:00:00
    • The Game Over Screen 00:00:00
    • Adding Sound 00:00:00
    • Adding A Basic AI 00:00:00
    • Zig Zag Intro 00:00:00
    • Basics ā€“ Instantiating An Object 00:00:00
    • Basics ā€“ Invoke And InvokeRepeating For Delayed Calls And Repeated Calls 00:00:00
    • Basics ā€“ Playerpreferences ā€“ Saving Data 00:00:00
    • Basics- Raycast 00:00:00
    • Project Outline Zig Zag 00:00:00
    • Setup For Zig Zag 00:00:00
    • Setting The Perspective 00:00:00
    • Moving The character 00:00:00
    • Make Camera Follow Player 00:00:00
    • Animate The Character 00:00:00
    • Start The Game 00:00:00
    • Restart The Game 00:00:00
    • Collecting Crystals And Score 00:00:00
    • Adding A Highscore 00:00:00
    • Adding The Particle Effect 00:00:00
    • Background Music Loop 00:00:00
    • Procedural Creation Of Our Map 00:00:00
    • Blender Intro 00:00:00
    • What Is Blender And What Do I Need It For? 00:00:00
    • Downloading And Installing Blender 00:00:00
    • The Basic Functions 00:00:00
    • Materials, Mesh and how to bring it together 00:00:00
    • Creating A House 00:00:00
    • Creating A Wind Mill 00:00:00
    • Animate The Wind Mill 00:00:00
    • Import The Wind Mill In Unity 00:00:00
    • Fruit Ninja Intro 00:00:00
    • Project Outline Fruit Ninja Clone 00:00:00
    • Create Fruits And Make Them Explode 00:00:00
    • Create And Configure The Fruit Spawner 00:00:00
    • Create The Blade 00:00:00
    • Build The GUI 00:00:00
    • Game Over And Restart 00:00:00
    • Highscore 00:00:00
    • Extend The Game 00:00:00
    • Prepare Code For Android 00:00:00
    • Play The Game On A Phone 00:00:00
    • Improve The Looks Of Our Game 00:00:00
    • Implement Unity Ads To Make Money 00:00:00
    • Prepare Device As A Developer Device 00:00:00
    • Create Sounds And Adding Them To The Game 00:00:00
    • Create Sounds And Adding Them To The Game 00:00:00
    • Minesweeper Intro 00:00:00
    • Project Outline ā€“ Minesweeper 00:00:00
    • Minesweeper Resources 00:00:00
    • Creating A Tile 00:00:00
    • Creating Our Field 00:00:00
    • Changing UI Elements Dynamically 00:00:00
    • Difficulty Levels 00:00:00
    • Controlling Our Tiles 00:00:00
    • Click Mechanics Part1 00:00:00
    • Click Mechanics Part2 00:00:00
    • Adding a Winning Condition 00:00:00
    • Some more UI Editing 00:00:00
    • Resetting The Minefield 00:00:00
    • Timer, Minesleft, Tieing It All Together 00:00:00
    • The Highscore 00:00:00
    • Finalizing the Game 00:00:00
    • Player Movement 00:00:00
    • Rigidbody 00:00:00
    • Animator 00:00:00
    • On Click Events 00:00:00
    • On Trigger Events 00:00:00
    • On Collison Events 00:00:00
    • Instantiate 00:00:00
    • Inheritance 00:00:00
    • Camera Movement 00:00:00
    • Distance Calculation 00:00:00
    • Creating 2D Shooting Game 00:00:00
    • Creating assets for 2D Shooting Game 00:00:00
    • Creating Scene in unity 00:00:00
    • Creating Animations for 2D Game 00:00:00
    • Player Movement and Animations 00:00:00
    • Player Health 00:00:00
    • Enemy Ai & Health 00:00:00
    • Shooting Enemies 00:00:00
    • Game Mechanics for 2D Shooting Game 00:00:00
    • Creating different levels 00:00:00
    • Creating Ui 00:00:00
    • Programming for UI 00:00:00
    • Inventory 00:00:00
    • Building Game for Windows 00:00:00
    • Building Game for Android 00:00:00
    • Creating 3D Shooting Game 00:00:00
    • Creating assets for 3D Shooting Game 00:00:00
    • Creating assets for 3D Shooting Game part2 00:00:00
    • Creating assets for 3D Shooting Game part3 00:00:00
    • Rigging and animation for 3d Shooting Game 00:00:00
    • Creating Scene in unity for 3D Shooting Game 00:00:00
    • Creating Animations for 3D Game 00:00:00
    • Creating Animations for 3D Game Part 2 00:00:00
    • Player Movement and Animations 00:00:00
    • Player Health 00:00:00
    • Enemy Ai & Health 00:00:00
    • GAME DEVELOPMENT QUIZ -1 in Telugu 00:02:00
    • Quiz ā€“ Variables And Data Types 00:00:00
    • Quiz ā€“ Methods 00:00:00
    • Quiz ā€“ If Statements 00:00:00
    • Quiz ā€“ Arrays 00:00:00
    • Quiz ā€“ Loops 00:00:00
    • Quiz ā€“ OOP and Scope 00:00:00
    • FINAL TEST Unlimited
    • Congrats ! Submit the course completion form. 00:00:00
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