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Course Currilcum
- Why Unity? How to install and use Unity 00:30:00
- Knowing JAP 00:04:27
- Elaborating JAP 00:10:46
- Unity user interface 00:21:15
- Introduction to Game objects and components 00:12:46
- Start creating the first basic game introduction to materials, prefabs, and parent-child relationships in unity 00:24:32
- How to create and edit scripts in unity 00:29:22
- All About Chalo INDIA Startup Drive 00:03:50
- AVODHA Official Malayalam YouTube Channel Unlimited
- Adding user input and more about scripting 00:20:37
- Scripting standards and introduction to the physics engine 00:48:34
- GAME DEVELOPMENT QUIZ 1 in Malayalam 00:02:00
- Introduction about friction, physics materials, Accessing input from users, And setting a game level 00:31:27
- Start creating the first game namely BeatBall, Creation and implementation of gameplay logic 00:59:29
- The game implementation is a presentation of the score, level, and number of chances 00:46:22
- Creating levels, Adding functions for Win/Lose 00:56:47
- switching levels according to win/lose, Creating GamePause functionality 00:53:27
- Analyzing the UI button functionality and adding images into the Game, a Brief study about player prefabs 00:52:04
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- Creating Angry Birds replica, Detail information about rigid body and collision 00:59:29
- Brief study and implementation of animation and particle effects,creating enemy destruction algorithm 00:01:00
- Adding cone machine into the game. creating and implementing gameplay logic 00:01:15
- Creating diffrent levels and Fixing errors in gameplayStarted creating Flappy bird game implemented in portrait mode 00:59:51
- Implementing gameplay logic using the trial and error method 00:53:24
- Creating infinite levels and Adding Functionality that the camera follow the player, 00:54:47
- PART – 21 00:01:09
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- Adding music into the game(Introduction to audio source and audio listener). Destroying game objects that are out of the game view 00:42:38
- Creating fruit ninja replica. Implementing fruit cut logic using Trail renderer 00:01:01
- Design Implementation on fruit cut and auto instantiation of fruits 00:57:33
- Adding time,score and set lives on game by counting the missed fruits 00:01:33
- Started making Tic-Tac-Toe and setting lobby, gameplay screens 00:36:06
- Creating local multiplayer on Tic-Tac-Toe 00:01:05
- Creating winning,click animation using Leantween,design implementation on Tic-Tac-Toe 00:01:02
- Creating an algorithm for machine play and implementing it 00:01:37
- Started creating a color switch game. Implementing balls action on tapping the screen 00:39:59
- Creating functionalities like adding random colors to the ball, changing the color of the ball, and auto-rotation of circles 00:44:20
- Started creating aa game,Set auto rotation on bigger circle,Setting functionality of arrows like firing and hitting,Implementing game over 00:59:42
- Setting end game animation on a game, Started creating line driver game 00:01:17
- Started creating curve fever game,Creating playermovement and enemy movement 00:01:37
- Replacing arrow clicks by buttons for the frog movement,Creating necessary popups 00:49:57
- Creating game pause/play using the toggle, Introducing game quit functionality 00:01:19
- Fixing bugs in-game adding time, score, and necessary UI elements 00:33:32
- Started creating hill climb racing,integrating designs, 00:36:36
- Started creating frogger games,creating frogger movement on arrow clicks 00:01:39
- Setting player movement using wheel joint 2d.Creating and adding physics2d material on rigidbodies and wheel joints 00:01:21
- Started creating bubble trouble 00:01:08
- Started creating helix jump,Importing and setting mesh levels 00:01:01
- Creating rotation on scrolling, Adding Trail and camera movement with respect to the ball 00:01:03
- Setting ui,Detect 3d collision in gameplay 00:59:23
- Implementing end condition,Set level transitions,Started creating colour bump 3D 00:53:44
- Clamping ball movement within the Path.Adding trails with particle system 00:46:22
- Creating first level with enemy objects adding random colour change in player ,camera bg and enemies 00:56:13
- Setting different levels and level transitions in color bump clone, Adding the functionality of finish line 00:01:06
- Adding the functionality of color changer, Creating coin animation 00:26:41
- Creating coin collection level 00:01:35
- Start making Stack game 00:10:39
- Implementing Gameplay logic (Moving cube) 00:09:31
- Started creating moving cube cutting algorithm 00:08:16