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Course Curriculum

Game Engine Introduction
Why Unity? How to install and use Unity 00:00:00
Job Acceleration Program (JAP)
Knowing JAP 00:00:00
Elaborating JAP 00:00:00
Unity user interface 00:00:00
Introduction to Game objects and components 00:00:00
Start creating the first basic game introduction to materials, prefabs, and parent-child relationships in unity 00:00:00
How to create and edit scripts in unity 00:00:00
Chalo INDIA Startup Drive
All About Chalo INDIA Startup Drive 00:00:00
AVODHA Official Malayalam YouTube Channel 00:00:00
Adding user input and more about scripting 00:00:00
Scripting standards and introduction to the physics engine 00:00:00
GAME DEVELOPMENT QUIZ 1 in Malayalam 00:02:00
Introduction about friction, physics materials, Accessing input from users, And setting a game level 00:00:00
Start creating the first game namely BeatBall, Creation and implementation of gameplay logic 00:00:00
The game implementation is a presentation of the score, level, and number of chances 00:00:00
Creating levels, Adding functions for Win/Lose 00:00:00
switching levels according to win/lose, Creating GamePause functionality 00:00:00
Analyzing the UI button functionality and adding images into the Game, a Brief study about player prefabs 00:00:00
Creating Angry Birds replica, Detail information about rigid body and collision 00:00:00
Brief study and implementation of animation and particle effects,creating enemy destruction algorithm 00:00:00
Adding cone machine into the game. creating and implementing gameplay logic 00:00:00
Creating diffrent levels and Fixing errors in gameplayStarted creating Flappy bird game implemented in portrait mode 00:00:00
Implementing gameplay logic using the trial and error method 00:00:00
Creating infinite levels and Adding Functionality that the camera follow the player, 00:00:00
PART – 21 00:00:00
Adding music into the game(Introduction to audio source and audio listener). Destroying game objects that are out of the game view 00:00:00
Creating fruit ninja replica. Implementing fruit cut logic using Trail renderer 00:00:00
Design Implementation on fruit cut and auto instantiation of fruits 00:00:00
Adding time,score and set lives on game by counting the missed fruits 00:00:00
Started making Tic-Tac-Toe and setting lobby, gameplay screens 00:00:00
Creating local multiplayer on Tic-Tac-Toe 00:00:00
Creating winning,click animation using Leantween,design implementation on Tic-Tac-Toe 00:00:00
Creating an algorithm for machine play and implementing it 00:00:00
Started creating a color switch game. Implementing balls action on tapping the screen 00:00:00
Creating functionalities like adding random colors to the ball, changing the color of the ball, and auto-rotation of circles 00:00:00
Started creating aa game,Set auto rotation on bigger circle,Setting functionality of arrows like firing and hitting,Implementing game over 00:00:00
Setting end game animation on a game, Started creating line driver game 00:00:00
Started creating curve fever game,Creating playermovement and enemy movement 00:00:00
Replacing arrow clicks by buttons for the frog movement,Creating necessary popups 00:00:00
Creating game pause/play using the toggle, Introducing game quit functionality 00:00:00
Fixing bugs in-game adding time, score, and necessary UI elements 00:00:00
Started creating hill climb racing,integrating designs, 00:00:00
Started creating frogger games,creating frogger movement on arrow clicks 00:00:00
Setting player movement using wheel joint 2d.Creating and adding physics2d material on rigidbodies and wheel joints 00:00:00
Unity 3D Basics
Started creating bubble trouble 00:00:00
Started creating helix jump,Importing and setting mesh levels 00:00:00
Creating rotation on scrolling, Adding Trail and camera movement with respect to the ball 00:00:00
Setting ui,Detect 3d collision in gameplay 00:00:00
Implementing end condition,Set level transitions,Started creating colour bump 3D 00:00:00
Clamping ball movement within the Path.Adding trails with particle system 00:00:00
Creating first level with enemy objects adding random colour change in player ,camera bg and enemies 00:00:00
Our First Player And Movement 00:00:00
Setting different levels and level transitions in color bump clone, Adding the functionality of finish line 00:00:00
Adding the functionality of color changer, Creating coin animation 00:00:00
Creating coin collection level 00:00:00
Start making Stack game 00:00:00
Implementing Gameplay logic (Moving cube) 00:00:00
Started creating moving cube cutting algorithm 00:00:00
BONUS SECTION
Final Test 3 months, 1 week
Congrats ! Submit the course completion form. 00:00:00
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